# Spiritual Bodies

Essentially, a spirit body is not considered an actual thing, or a spirit body is not part of this world or realm. Not only can a spirit body not exert or be physically influenced, but it also cannot be smelled, heard, or even seen.

Spiritual beings have the following effects.

Vitality Adjustment: A spirit creature has only one life slot, but its vitality is increased by an amount equal to its will value. All traits that deal malevolent damage deal severe damage to them. As soon as the life slot is filled by severe damage, they are immediately destroyed.

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Spiritual bodies affect each other normally.<br>

Spiritual bodies are not affected or harmed by normal physical actions. Actions with the \[Divine Soldier] trait affect the spirit body normally. Actions that have the \[Psionic] characteristic cause direct malevolent damage to the spirit body and affect it normally. In addition to this, \[Energy Damage], \[Force Field Damage] and \[Spiritual Damage] can also harm the spirit normally. Actions with the \[Magic] trait only have a 50/50 chance of harming a spirit when facing a spirit.

Spirit creatures can penetrate normal solids, liquids, etc., but when in a solid they have no vision and are immune to falling damage and environmental effects.<br>

A spirit creature is not affected by gravity and has no weight, and can fly at half its base speed with perfect maneuverability.

A spirit creature cannot cross obstacles of a magical, ethereal, divine weapon or force field nature.

The spirit creature can become invisible, switching between invisibility and manifestation is a free action and is considered a C-rank anti-detection ability for detection, and magical essence. Against Inspired Vision, this invisibility is directly nullified and does not follow the detection and counter-detection rules against it.

The spirit creature ignores armor without the \[Magic] \[Spectral] \[Divine Soldier] trait when attacking, and armor defense and shield defense from shields.

Spirit creatures lose their natural defense value. Armour, shields, and items used that do not have the \[Magic] \[Spectral] \[Divine Weapon] trait cannot be used.

A spirit creature loses its genetic locks, and if it originally had genetic locks, it cannot open them or attempt to open them after becoming a spirit.


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