# Constructs

Constructed body creatures are generally a series of artificial mechanical bodies such as robots and magic statues. These mechanical bodies are like objects, but with some differences. Constructs are not generally considered to be alive unless otherwise specified.

Constructs have the following effects.

Vitality Adjustment: Constructs have no Stamina and are not affected by Stamina Plus or Minus, which also means that they are immune to certain Stamina Counter or Toughness Counter abilities. Constructs are normally treated as items and have only one life slot, but their life is doubled. The life value of a Construct is determined when it gains its Construct. Note: If a construct has stamina, it loses this feature.

Constructs have a dark vision.

Constructs are immune to toxins, diseases, and psychic effects.

Constructs are immune to fatigue points, exhaustion, and sleep points.

Constructs are immune to being caught off guard.

Constructs are immune to 8 plus dice and 9 plus dice.

The construct does not need to sleep, which means it is also immune to sleep. It also does not need to eat or breathe, which means it has no digestive system or breathing.

All immunities of a construct are C-rank.

Constructs cannot recover from damage or ill effects on their own. Only its rapid healing and regeneration effects can be effective.

A construct loses its genetic lock, and if it has a genetic lock, it cannot turn it on after becoming a construct, nor can it attempt to do so.

Constructs cannot be revived once they die unless they have a time regression type ability

If a construct is subjected to an EMP effect, it is not paralyzed but is immobilized for the duration. And if it can deal damage, the final damage is doubled.


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