# Variables

**General:**

*Name / Gender / Age / Height / Weight / Ethnicity / Language / Physical appearance / Features / Personality / Personality / Virtues / Vices / Flaws / Talents / Quirks / Expertise*

**Attributes:**

*Strength / Agility / Stamina / Intellect / Perception / Determination / Poise / Manipulation / Composure*

**Skills:**

*Physiology Skills:*

Athletic / Bare-hand / Driving / Hand-skills / Concealment / Survival / Knives / Bow and Arrow

*Mental Skills:*

Learned / Computer / Investigation / Medicine / Occult / Science<br>

*Interactive Faculty Skills:*

Animal Communication / Sensory / Coercion / Sociability / Disguise

**Derived attributes:**

\- Volumetric

\- Base speed= Bulk + Agility + Strength + Legendary Agility

\- Land speed

\- Speed of flight

\- First Attack= Agility+ Composure

\- Vitality cap = Stamina + Size

\- Willpower = Determination + Composure + Legendary Determination + Legendary Composure

\- Sensitivity range = Perception x 10m + Legendary Perception x 20m

\- Will check = Will value + Legendary Resolve + other sources

\- Will immunity = Will value + Legendary Resolve + other sources

\- Reflex immunity = Agility + Movement + other sources

\- Toughness immunity = Stamina + Survival + other sources

\- Scouting = Perception + Investigation + other sources<br>

**Attack preset:**

\- Mode of attack = Corresponding attribute + Corresponding skill + Other sources

\- Attack additional success = corresponding legendary attribute + corresponding skill additional success + other sources

\- Attack Special Attributes: armor breaking, magic breaking, high speed, dice addition

\- Hit extra effects.

**Defense preset:**

\- Base defence = agility/perception

\- Dodge Defence = Legendary Agility

\- Full Defence = Basic Defence

\- Insight Defence = Legendary Perception

\- Shield Defence = Equipment Volume

\- Melee Block = Melee

\- Armour defense = Source

\- Innate Defence = Source

**Measurement slots:**

Vitality / Willpower / Energy pool

**Other:**

Bloodline / Altered / Pupils / Cultivation Feats / Magic guide book / Appellation / Techniques / Caster Functions / Equipment items / Packaged Items / Purchase History / Wallets


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